![]() ![]() The main thing I’ve noticed so far is entirely unexpected, and that is a strong shift away from new playable arcade titles with more focus on non-arcade stuff and technical improvements to the codebase and emulation (such as using correct devices in drivers even if they make no difference to the end result) That said, it has still been a very strong year for arcade progress almost certainly fueled by the merging of the projects and devs from both sides realizing their skills are applicable in places they hadn’t previously thought about. ![]() Hopefully I’ll get most of the missing content added at some point in the next few months :-) There’s still plenty to add, especially for the non-arcade side, and improvements in the arcade emulation outside of the new additions, but already it’s becoming a nice gallery of the progress made throughout 2017. We’ve nearly reached the end of 2017, and I’ve been updating this article for about 6 months now with progress made through the year.
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